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Creative Computing in the Humanities

with Michael Shanks and Joseph Adler

CLASSART 280/380

A graduate seminar open to undergraduates

Mondays and Wednesdays 11.00 - 11.50 Building 160-127

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How can digital technologies enable creative work in the humanities? This course will focus on case studies in Anthropology, Classics, History, Archaeology and the Arts, examine the processes of creativity they embody, and then the relation of these to digital design and authorship. We will look at hypertext and hypermedia, collaborative authoring, the use of databases, narrative, and rhetoric. Tools and techniques (hardware options and software packages) will be introduced where appropriate. Support will be provided for all skill levels, from beginner to geek — the emphasis is on creativity. The course assignment will be to plan and implement your own individual or group project.

First class Wednesday 31 March

See Course outline | Class Members | Schedule | Resources | THE STORY



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