Key Pages
Category: | Science and Technology |
Domain: | |
Keywords: |
Computer Science - supercomputing, grid computing, cluster computing, utility computer, on-demand computing
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Outlook: |
New applications for supercomputing may develop over the next decade as large-scale supercomputing services become accessible over broadband terrestrial and wireless Internet networks by 2015.
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Summary Analysis: |
Today, effective applications of supercomputing are mostly limited to industries such as petroleum and energy, aircraft and automotive design, and pharmaceuticals. Over time, these capabilities will migrate to mass markets as new applications in media, gaming, and ubiquitous computing will demand increasing speed and require massive computing resources. The major computer and Internet companies are already recognising and tapping into the huge market opportunity this offers.
On-demand supercomputing is only one of many names for the idea of very high-performance computing programs linking supercomputer systems across broadband networks. This technology, currently under development in a whole family of research programs, is also known as grid computing, autonomic computing, adaptable computing, cluster computing, utility computing, and agile IT. The intention is to make computational power accessible in the same way that electricity is available from the electric grid -- users simply plug into it without worrying about where the power is coming from or how it got there. In this method of computing, if more computing power is required, spare cycles on other computers are used. This means that the power of supercomputing is accessible without the huge costs of supercomputing, and that CPU cycles that would otherwise be wasted are put to good use. So far, the fundamental building blocks of most research grids are commodity microprocessors linked into Linux clusters. According to a DARPA study released July 16, 2005, only a fraction of available online high-performance computing resources are actually being used. The main reason for this is the difficulty and expense of programming new applications. But given the relentless progress of multicore and nanoscale processor design, the demand will increase for programmers to learn how to program massively parallel and threaded applications. By 2015 the programming obstacles to development could largely be solved. On-demand supercomputing may increasingly be used for ordinary pervasive computing, sensor nets, speech recognition, language translation, image recognition, online games, and ubiquitous media. Additionally, industries will increasingly benefit from capabilities to casually use huge numerical models, very high-resolution simulations, and real-time interactive graphic models. For instance, media companies like George Lucas’s Industrial Light and Magic, Steven Speilberg’s Dreamworks, and Steve Jobs’s Pixar Productions are already using massively parallel process to render movie graphics. Increasingly, media companies are sending jobs over the Internet to centralised ‘render farms’ rather than maintaining their own computing resources. Those that do maintain their own render-farms can sell spare clock-cycles to others. Interestingly, the idea of using networking to share computer power rather than just data is not new – it was the original role conceived for the Internet. Contrary to popular belief, the Internet was not originally conceived as a communication medium. Arpanet (the precursor to the Internet) was designed to give geographically distant researchers access to computing resources because the only alternative – building computers in every institution – was, in the 1960s, too expensive to be considered. The idea of linking researchers through their computers only came later.
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At A Glance: | When: |
3–10 years
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Where: |
Global
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How Fast: |
Years
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Likelihood: |
Medium-High
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Impact: |
Medium-Low
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Controversy: |
Low
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